The violence involved in video
games and TV shows can have a major impact on people that use these types of
media. Video games such as “Halo” and “Call of Duty” require gamers to shoot
people and try to kill as many people as possible. Children and teens that take
part in these games may experience more aggressive thoughts, feelings, and
behavior. For instance, a study was done where a group of children and teens
played a video game that involved shooting cartoon characters, and another
group of children and teens played a non-violent video game. These two groups
later completed an activity that measured their aggression, and the group that
played the violent video game had a 40% higher aggression rate than the other
group. Clearly, participating in a violent video game has somewhat of an impact
on gamers. On the other hand, television affects people just as strongly, and
no participation is needed. According to George Gerbner, watching thousands of
murders take place on TV has caused people to see the world as a more dangerous
place than it actually is. This problem, known as mean-world syndrome, is only
getting worse as the number of reality shows involving violence increases. For
example, the television show Breakout
displays real life attempts that prisoners have made to escape from jail. The
prisoners are extremely aggressive in their breakouts, and some even kill the
guards. This is just one of the many violence- filled reality shows that are
currently on TV. If media users become more aggressive from playing a pretend
video game, just imagine how aggressive they will be after watching a prison
guard get brutally attacked by a criminal.
http://futureofchildren.org/publications/journals/article/index.xml?journalid=32&articleid=60§ionid=291
http://www.commonsensemedia.org/tv-reviews/breakout
http://futureofchildren.org/publications/journals/article/index.xml?journalid=32&articleid=60§ionid=291
http://www.commonsensemedia.org/tv-reviews/breakout
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