Thursday, September 19, 2013

Technology is Not a Drug, It is a Medicine That Keeps the World Together


There is a huge difference between an addiction and a habit. Addiction involves a mental or physical aspect, which leaves the addict unable to control his or her choices. When someone has an addiction, they cannot just decide to stop using whatever it is that they are addicted to, and they often have to seek help to end their addiction. In contrast, when someone has a habit of using something, they are able to stop using it whenever they choose (Medical News Today: What is Addiction?) Furthermore, breaking a habit doesn’t cause the painful withdrawal that fighting an addiction involves. Based on the differences between an addiction and a habit, I classify technology use among most people as a habit.

As stated in the article on Internet dependency, many students spend a great deal of time on their phone. Whether they are walking to class or sitting in a boring lecture, students entertain themselves by using their phone. I’ll admit I am one of these students, and when I am sitting in class bored, I always go on my phone. This does distract me from learning, but sometimes my phone actually benefits me in class. I use it to set reminders on my calendar of when I have an exam or when I have an assignment due. Since I always check my phone, I am able to stay on top of my schoolwork with the simple click of a button. However, if I were to forget my phone in my dorm one day and I was not able to use it in class, I would not experience any severe withdrawal. Yes, I would probably be a little anxious to get back to my dorm and check Twitter, Instagram, and Facebook, but it would not be the end of the world. Thus, I clearly am not addicted to digital media, and using my phone when I’m bored is a habit that I could easily break.

The fact that more and more people are using technology shows how it has become so important in today’s society. People stay connected through technology. We find entertainment through technology. Most importantly, we learn about what is going on in the world around us. Therefore, technology should not be seen as harmful and “addictive,” but rather, a unifying aspect in our society.

Wednesday, September 11, 2013

Whether a Bullet is Fired in a Video Game or on a Television Show, it Leaves Media Users With An Equally Large Wound


The violence involved in video games and TV shows can have a major impact on people that use these types of media. Video games such as “Halo” and “Call of Duty” require gamers to shoot people and try to kill as many people as possible. Children and teens that take part in these games may experience more aggressive thoughts, feelings, and behavior. For instance, a study was done where a group of children and teens played a video game that involved shooting cartoon characters, and another group of children and teens played a non-violent video game. These two groups later completed an activity that measured their aggression, and the group that played the violent video game had a 40% higher aggression rate than the other group. Clearly, participating in a violent video game has somewhat of an impact on gamers. On the other hand, television affects people just as strongly, and no participation is needed. According to George Gerbner, watching thousands of murders take place on TV has caused people to see the world as a more dangerous place than it actually is. This problem, known as mean-world syndrome, is only getting worse as the number of reality shows involving violence increases. For example, the television show Breakout displays real life attempts that prisoners have made to escape from jail. The prisoners are extremely aggressive in their breakouts, and some even kill the guards. This is just one of the many violence- filled reality shows that are currently on TV. If media users become more aggressive from playing a pretend video game, just imagine how aggressive they will be after watching a prison guard get brutally attacked by a criminal. 

http://futureofchildren.org/publications/journals/article/index.xml?journalid=32&articleid=60&sectionid=291

http://www.commonsensemedia.org/tv-reviews/breakout